Street Fighter 5's Future Updates Include Stricter Rage-Quitting Penalties and VS CPU Mode

Discussion in 'General News' started by News Bot, Aug 15, 2016.

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  1. News Bot

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    Street Fighter V has dealt with an influx of rage quitting, something that would go unpunished at the game's launch. Capcom has created multiple solutions for rage quitting since, and it's continuing to strive for a better system with the upcoming August Update, which it detailed on its official blog.

    The second update to the fighting game's rage-quitting system employs stricter rules for abandoning matches. Penalized players will lose League Points and get locked out of matchmaking for a period of time. The new guidelines will be put into effect after scheduled maintenance on August 16, which takes place from 1 PM PT to 7 PM PT.

    Capcom stated that this was not the end of its efforts toward punishing rage quitters. It says it has "seen a rapid decrease" in the number of players who rage quit, and it will continue working on a "new, more robust system" set to release by early next year.

    Additionally, Capcom gave a few details of its September Update as well. Season pass holders get colors 3-10 for the DLC characters' Default and Battle costumes for free, while purchased premium costumes will now include colors 3-10. Color bundles will also be available for purchase with Fight Money or real currency.

    Players can also expect to earn twice as much Fight Money with a special Double FM Event from September 2-4. On top of that, the September Update will include Daily Targets, which can be completed every day for Fight Money; Fighter profile updates; and the long-awaited VS CPU mode.

    In GameSpot's review, critic Peter Brown criticized the fighting game for its lack of modes. Street Fighter V doesn't include Arcade mode or a way to fight against CPU opponents in a traditional one-on-one match.

    "More importantly, there's almost no way someone without the drive and knowhow of a hardcore competitor can parse the game's move lists and mechanics, and the potential strategies these elements introduce," Brown added, scoring the game a 7/10.

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